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Magic / Paranormal — Part 1

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(An individual can have multiple sources of spells)

INNATE
Inborn spell ability — Examples: Sorcerers, Bards, ESP, Empaths
Innate
LowHigh
LEARNED
Spells built through study and understanding — Examples: Wizards, Monks, Mage types
Learned
LowHigh
OMNIVERSAL
Spells from tapping into the web connecting all life — Examples: Naturalists, Healers, Rangers, Empaths
Omniversal
LowHigh
VESSULAR
Spells bestowed (or forced) by an external entity — Examples: Clerics, Paladins, Pacts, Monks, Possession
Vessular
LowHigh
ACQUIRED
Spells gained through an event, object, phenomenon — Examples: Heroes, Transformation, Chosen One
Acquired
LowHigh
COSMIC
Spells from the fabric of reality itself — Examples: Gods, Dieties, Ascended, Primordial Beings
Cosmic
LowHigh
Notes

(Properties that contribute to and deepen power reserves)

BASE
The natural amount of power specific to the individual, the 'base stat'
Base
LowHigh
HERITAGE
Power inherited through bloodlines, species, genetics, etc.
Heritage
LowHigh
EXPERIENCE
Experience deepens power reserves, just as a worked muscle grows stronger
Experience
LowHigh
COSMIC
Power from the fabric of reality itself, usually reserved for dieties, gods, etc.
Cosmic
LowHigh
LowHigh
LowHigh
OVERALL
Everything taken into consideration
Overall
LowHigh
Notes
EXTRAPOSITIONAL
Changing the position of something (organic and inorganic) in space/time — Spell Examples: Teleportation, Telekinesis, Summon, Time Observance, Banish
Extrapositional
LowHigh
EXTRASENSORY
Clairvoyance, augmented senses, and psychic power — Spell Examples: Scry, Commune, Telepathy, Sense Magic, Read Aura, Heighten Senses
Extrasensory
LowHigh
EXTRAGENERATION
Conjuring objects/fields/matter of magical origin — Spell Examples: Mage Armor, Force Field, Mage Ammo, Mage Weapon, Grease
Extrageneration
LowHigh
EVOCATION
Evoking raw energies, usually in destructive applications — Spell Examples: Fireball, Mage Power, Lightning Bolt, Force Push, Water Jet, Ice Lance
Evocation
LowHigh
ILLUSION
Installing facades, into and onto the world itself, or in the eye of the beholder — Spell Examples: Cast Image, Cloak, Fog, Disguise, Silence, Faux Noise
Illusion
LowHigh
INDUCTION
Swaying the behavior of minds and souls — Spell Examples: Charm, Enrage, Install Idea, Calm Animal, Confusion, Influence Mood
Induction
LowHigh
ALTERATION
Altering the properties and states of inorganic matter, energies, spells, etc — Spell Examples: Nullify, Lock/Unlock, Element Manipulation
Alteration
LowHigh
BIOMANIPULATION
Influencing biological tissues and properties, usually not temporary — Spell Examples: Heal/Worsen Injury, Grow Plant, Necromancy/Reanimate, True Transform
Biomanipulation
LowHigh
MODULATION
Temporary buffs, debuffs, affects, etc onto targets — Spell Examples: Speed, Strength, Shadow Meld, Enlarge, Protection, Shapeshifting
Modulation
LowHigh
Notes
ENCHANTING
The act of embedding spells of any type into an object. Requires a rucanic battery OR catalyst to activate spell
Enchanting
LowHigh
BREWING
Creating magic-storing liquids/salves/ointments using materials that are already naturally embedded with magical properties
Brewing
LowHigh
Notes